Spark Beginners โ€“ Live Robotics & Coding

Categories: Robotics Courses
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About Course

๐Ÿš€ Spark Beginners โ€“ Live Robotics & Coding

A fun, interactive live robotics and coding journey designed for children aged 6โ€“9 years.

Through live classes, stories, games, creative activities, assignments and quizzes, children discover how robots think, follow instructions, make decisions and solve problems.

๐ŸŒŸ What Your Child Will Experience
โ€ข Interactive live robotics & coding classes
โ€ข Stories, games and creative challenges
โ€ข Scratch coding activities
โ€ข Robotics concepts and experiments
โ€ข Regular assignments and projects
โ€ข Topic-wise quizzes and assessments
โ€ข Teacher feedback and learning updates
โ€ข Progress tracking throughout the course

๐ŸŽฏ Learning Journey

LEARN โ†’ PLAY โ†’ BUILD โ†’ SOLVE โ†’ CREATE

๐Ÿ‘จโ€๐Ÿ’ป Learning Format
Live Online Classes โ€ข Interactive Activities โ€ข Assignments โ€ข Quizzes โ€ข Projects

๐Ÿ’ก No previous coding or robotics experience is required.

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Course Content

Topic 01 โ€” Welcome to Your Robotics Journey ๐Ÿค–
Welcome to your robotics journey! In this topic, students meet their teacher and classmates, understand how the live classes work, learn how to access lessons and submit assignments, and discover what they will create throughout Spark Beginners.

  • LESSON 01 โ€” Welcome to AASA Robotics Academy ๐Ÿš€
  • LESSON 02 โ€” How Your Learning Journey Works ๐Ÿงญ
  • Topic 1 Assignment
  • ๐Ÿ† Topic 01 Challenge โ€” Meet the Robots
  • ๐Ÿ† Topic 01 Challenge โ€” Meet the Robots

TOPIC 02 โ€” Meet the Robot Brain ๐Ÿง 
Welcome to the Robot Brain! ๐Ÿง ๐Ÿค– In this topic, students discover how robots receive information, make decisions and perform actions. Through fun games and real-life examples, they explore the simple INPUT โ†’ THINK โ†’ OUTPUT process and learn how instructions help a robot know what to do. Students will act like robot brains, follow instructions, make simple decisions and discover that even smart robots need clear instructions to work correctly.

Topic 03 โ€” Step-by-Step Robot ๐Ÿ‘ฃ
Welcome to the Step-by-Step Robot! ๐Ÿ‘ฃ๐Ÿค– In this topic, students discover why robots need instructions in the correct order. Through fun movement games and everyday examples, they learn the concept of sequencing and understand that changing the order of instructions can change the result. Students will create their own step-by-step instructions, act like robots and complete a fun Robot Dance Challenge while developing their logical thinking and problem-solving skills.

Topic 04 โ€” Robot Detective ๐Ÿ•ต๏ธ
Welcome to Robot Detective Academy! ๐Ÿ•ต๏ธ๐Ÿค– In this topic, students discover that robots and computer programs do not always work correctly on the first try. They learn the exciting skill of debuggingโ€”finding mistakes, understanding what went wrong, fixing the instructions and trying again. Through fun detective games and broken-robot challenges, students develop patience, observation, logical thinking and problem-solving skills while learning that mistakes are a normal and valuable part of creating with technology.

Topic 05 โ€” Repeat After Me! ๐Ÿ”
Welcome to the World of Repetition! ๐Ÿ”๐Ÿค– In this topic, students discover how robots and computer programs can repeat actions again and again. Through movement games, rhythm activities and fun robot challenges, students learn the basic idea of loops and understand when repetition can make instructions shorter, clearer and easier to manage. Students will identify repeated actions, create their own repeat instructions and use loops to make a fun Robot Jumping Challenge.

Topic 06 โ€” What Should the Robot Do? ๐Ÿค”
Welcome to the Robot Decision Lab! ๐Ÿค”๐Ÿค– In this topic, students discover how robots can make simple decisions based on information they receive from their surroundings. Through everyday examples and interactive Human Robot games, students learn the basic idea of IF โ†’ THEN and understand that a robot can choose an action when a particular condition occurs. Students will create their own robot decisions, explore different conditions and actions, and complete a fun Robot Decision Challenge while developing logical thinking and problem-solving skills.

Topic 07 โ€” Welcome to Scratch World ๐Ÿฑ
Welcome to Scratch World! ๐Ÿฑ๐Ÿ’ป In this topic, students take their first exciting steps into visual programming with Scratch. They explore the Scratch stage, sprites and coding blocks, learn how to start a program using the Green Flag, and discover how simple blocks can make characters move, talk and come alive. Through playful activities and creative challenges, students begin turning their ideas into interactive stories and animations while building confidence with coding.

Topic 08 โ€” Max & Johnโ€™s Coding Adventure
๐Ÿš€๐Ÿฑ Welcome to Max & Johnโ€™s Coding Adventure! Max and John are backโ€”and this time they need your coding help! In this exciting adventure, students use the coding ideas they have learned so far to guide characters through different challenges. Students will combine sequence, loops, IF โ†’ THEN decisions and simple coordinates to create instructions that help Max and John move, solve problems and reach their destination. Through storytelling, games and creative coding challenges, students discover that coding is not just about writing instructionsโ€”it is about thinking, planning, testing and solving problems. By the end of this topic, students will create their own mini adventure where characters follow instructions, overcome a challenge and reach their goal. ๐Ÿš€ Learn โ€ข Create โ€ข Explore

Topic 09 โ€” Treasure Hunt!
๐Ÿ—บ๏ธ๐Ÿ’Ž Welcome to the Treasure Hunt! A mysterious treasure is hidden somewhere on the mapโ€”but finding it won't be easy! In this exciting topic, students learn how characters can move around a digital world using X and Y coordinates, directions and movement instructions. They discover that coordinates can help a character know exactly where it is and where it needs to go. Students also combine sequence, loops and IF โ†’ THEN decisions to solve treasure-hunt challenges and create their own simple treasure-hunt game. Through maps, puzzles and creative coding activities, students develop logical thinking, planning, problem-solving and coding confidence. By the end of the topic, every young explorer will have the opportunity to create a treasure hunt of their own! ๐Ÿดโ€โ˜ ๏ธ๐Ÿ’Ž Learn โ€ข Create โ€ข Explore

Topic 10 โ€” Letโ€™s Create!
๐ŸŽจ๐Ÿ’ป Welcome to Letโ€™s Create! You have learned how robots think, how instructions work, how to use loops and decisions, and how characters can move around a digital world. Now it's time to bring all those ideas together! In this exciting topic, students discover how to design their own simple interactive game. They learn how to choose a game idea, create a game world, add characters, set goals, and introduce simple game rules such as score, lives and winning conditions. Students will also learn an important skill used by every programmer and game designerโ€”debugging. They will test their game, find mistakes, make improvements and try again. By the end of the topic, students will have created their own mini game and proudly showcase their creation. ๐ŸŽฎ๐Ÿ† Learn โ€ข Create โ€ข Explore

Topic 11 โ€” Robot Super Senses
๐Ÿ‘€๐Ÿค– Welcome to Robot Super Senses! How does a robot know that something is in front of it? How can it detect light, sound or movement? Just like humans use their senses to understand the world, robots use sensors to collect information from their surroundings. In this exciting topic, students discover what sensors are and how robots use them to detect things such as distance, light, sound, temperature and obstacles. They learn that sensors provide information that helps a robot decide what to do. Students will explore the idea of using more than one sensor and discover how simple AND / OR decisions can make a robot smarter. Through games, Human Robot activities and creative challenges, students will design their own Super Sense Robot and begin thinking like real robot engineers. Learn โ€ข Create โ€ข Explore

๐Ÿ† Topic 12 โ€” Young Inventor Challenge
๐Ÿ†๐Ÿค– Welcome to the Young Inventor Challenge! You have explored robots, learned how robots think, discovered sequencing, debugging, loops and decisions, entered the world of Scratch, created games and learned how sensors help robots understand the world. Now it's time to become an inventor! ๐Ÿ’ก In this final challenge, students identify a problem around them and imagine a creative robot or technology solution. They will think about who their invention helps, how it works, what it can sense and what actions it can perform. Students will create a simple invention blueprint, explain their idea and present their creation like a real young inventor. The goal is not to build a perfect robot. The goal is to imagine, design, explain and solve a problem creatively. By completing this challenge, students celebrate everything they have learned throughout their Spark Beginners journey and discover that their ideas can become the starting point for amazing inventions! ๐Ÿš€ Learn โ€ข Create โ€ข Explore โ€ข Innovate

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